Thibault Quillard
Independent growth and UA advisorChief Revenue Officer, Madbox

I help mobile game studios decide what to test, what to scale and what to stop.

My work is for games that already have traction and want to accelerate. I run creatives, UA, growth and revenue at Madbox. I am now an independent advisor for studios that need this seat and cannot justify a full-time one.

Book a 30-minute callFree first step.
Portrait of Thibault Quillard
Proof
$100M+
of UA spend, run profitably. Hypercasual titles in 2020 and 2021, and Pocket Champs from its launch in July 2022.
2020–now
At Madbox: Head of Growth, then COO, now Chief Revenue Officer. Creatives and growth report to me.
Networks
Run hands-on: AppLovin, Unity Ads, Meta, Google, Mintegral, Moloco, TikTok, and more than 15 rewarded networks.
Decisions

Decisions I help you make

Where are we losing money, and what do we fix first?

A read across UA, data and creative, with ranked priorities and a 90-day roadmap.

How do we accelerate this game?

What to test and how, when to scale, which networks to set up, and a forecast. Built with your team.

Are we reading this right, and who do we hire?

A regular outside read on performance, plus help with strategy, team and partner negotiation.

What can we automate?

Reporting, action suggestions, operations tools and creative production.

Engagements

Four ways to work together

01Start here
Growth audit
Answers
Where are we losing money, and what do we fix first?
Covers
UA, data and creative. Game segmentation for UA. Marketing data structure.
Format
Fixed fee, 3 to 6 weeks.
You get
Findings, ranked priorities, a 90-day roadmap and a session with your team.
02
Scale sprint
Answers
How do we accelerate this game?
Covers
Reading performance. What and how to test. Scaling. Network setup, including rewarded. Forecast.
Format
Fixed scope, 6 to 12 weeks, alongside your team.
You get
Test plan, kill and scale rules, network setup, forecast.
03
Monthly advisory
Answers
Are we reading this right, and who do we hire?
Covers
Strategy. Team building. Ongoing performance read. Network and partner negotiation.
Format
Monthly retainer.
You get
A recurring review, async access, hiring and org support.
04
AI and automation
Answers
What can we automate in UA operations and creative production?
Covers
Reporting automation. Action suggestions. Tools for operations such as tests, creative rollout, and bid and budget changes. Creative production.
Format
Fixed-scope project.
You get
A working pipeline your team runs itself.
Also

Consulting call. One question, answered. A single call or a day rate. You get notes and next steps.

Every engagement starts with a free 30-minute call.

Not for  studios that want someone to run campaigns day to day, or an agency.

Work

Selected work

At Madbox.

GameMy role and periodDownloads, public estimate
Pocket ChampsMadboxHead of Growth, then COO and CRO. Scaled from the global launch in July 2022 to now.85.3M
Stickman HookMadboxAt Madbox, 2020 to now.193.5M
Hypercasual titlesMadboxHead of Growth. Scaled several titles in 2020 and 2021.—

At Wildlife Studios, on growth: offers, app store optimisation, store partnership and community. Growth Manager, Nov 2015 to May 2018.

GameMy role and periodDownloads, public estimate
Sniper 3DWildlife Studios · growthGrowth Manager, 2015 to 2018.956.5M
War MachinesWildlife Studios · growthGrowth Manager, 2015 to 2018.235.8M
Color by NumberWildlife Studios · growthGrowth Manager, 2015 to 2018.205.1M
Tennis ClashWildlife Studios · growthGrowth Manager, 2015 to 2018.203.4M

Downloads are lifetime, worldwide, iOS and Android. Public estimate, Sensor Tower, to October 2026. They show how big the games are. They do not show what I changed.

Career

Outside games: Chief Marketing Officer at VDL Factory, an e-commerce company in Paris, and Global Head of Mobile at ClickBus. Mobile and performance marketing since 2014.

Inspirations

Inspirations

Five people to read, and a few books, a series and a band. One place to start for each person.

All of it, by person →

Contact

Bring one game and one decision. In 30 minutes we will see if I can help.